- #X wing tie advanced prototype mod#
- #X wing tie advanced prototype full#
- #X wing tie advanced prototype software#
- #X wing tie advanced prototype series#
- #X wing tie advanced prototype tv#
The two card that have been spoiled are one of the TIE Pilots, Scourge who whilst I can’t see him taking the place of Dark Curse or Back Stabber as the 7th Ship in a TIE Swarm, he is certainly nothing to be sniffed at and you can do some interesting things with him and Backstabber as your flankers as a couple of 3 attack TIE’s is something that has to be dealt with.Īgent Kallus I like on a Phantom as that should maximise his impact both offensively and defensively, but throwing him on Rear Admiral Chiraneau could be interesting to give him almost a full focus on attack every round.Īll you Bounty Hunters need not worry as Scum and Villainy were not forgotten in this wave either!Ĭontinuing the pattern of wave 7, giving them 2 releases to the 1 each of the other factions, Scum get a new small based ship, the G-1A Transport. More life being breathed in to the TIE fighters will be good, even if I cant see a massive resurgens in TIE swarms any time soon. There was only a little bit actually revealed from this pack so not too much to talk about but it looks to add in more interesting dynamics to the Epic side of the game. The TIE Advanced Prototype was not the only love for the Imps that GenCon gave us, they also announced the Imperial Assault Carrier, evening up the Epic Score on Huge Ships! Gives you a good Alpha that is really easy to set up which should worry any 0 or 1 evade ships, even with the damage fall off of an ordnance based list.
The extra ship is the Attack Shuttle that comes with an impressive attack value of 3, 2 evades on top of 2 Hull and 2 Shields, the interplay that the two titles allow really excites me and whilst i can see the base cost for running this combo coming in at around the 50 point mark I cant wait to get more info and mess around with some builds.īlount with 3 Bandits and a Warden Squadron pilot. Its bigger than the VT-49, comes in with 10 Hull, 6 Shields and 0 Evade and a whopping 4 attack base! Whilst I can see its dial being a little lack luster but it adds a new dynamic to the Rebel squad that keeps me impressed with FFG and their design philosophy. I know I have not covered Wave 7 or the Imperial Raider yet and I will once they hit the shelves but lets look at some of the stand out cards that have been spoiled.įirst up is the VCX-100 that is a two ship pack featuring the Ghost and the Phantom which looks to be an interesting combination but first check out the size of that beast!!! Still living a hectic life at the moment but needed to take time out to show off some of the Wave 8 goodness that is being announced. Now we see ships like the Ghost and the TIE Advanced Prototype moving from my lego shelf in to my X-Wing gaming…
#X wing tie advanced prototype tv#
Probably the x2 was planned to be in the game, but was canceled early on, and its name string was left in.GenCon time again and FFG have announced Wave 8 introducing ships from the Rebels TV Show. It is probably also the TIE Advanced model mentioned in The Far Orbit Project.Ī string in Star Wars: Empire at War: Forces of Corruption has TEXT_UNIT_TIE_ TANBRIS as the string's name, with TIE Advanced X-2 as the data in the string, however no unit uses this string, and there is no TEXT_TOOLTIP string to go with it as its description as there is for all other units. This isn't canonical because the TIE Avenger was developed after the Battle of Hoth.
#X wing tie advanced prototype series#
The TIE Avenger replaced this model in the X-Wing Collector's Series version of X-Wing. This is likely the same ship type as, or a predecessor of, the TIE Advanced ships seen in the Star Wars: X-Wing game, despite Imperial Defense Daily's report claiming that the ship was not to see active duty service. The ships were returned to Lianna at the close of the trials.
#X wing tie advanced prototype mod#
Thirty-two TIE/x2 starfighters went through field trials for nine months under some of the best active duty TIE wing commanders in the Imperial Navy, where they were carefully monitored by teams of diagnostic droids, maintenance techs, and engineers their reports (along with glowing reports from the pilots themselves) gave the SFS TIE Mod Team a solid profile of the ships' perks and flaws.
#X wing tie advanced prototype software#
It incorporated many of the design innovations from the TIE Advanced x1, including higher performance ion engines than the TIE/LN starfighter, a hyperdrive, and improved combat software it also possessed a hull that was a departure from the TIE series standard, and inward-swept solar/radiator panels configured for higher pilot visibility.